Four ways in
A class is a job, not a rank. Each one changes what a fight is.
-
Front line
Einherjar
A reconstructed body, sworn in again by someone else's hand. Stands in the gap and does not move until told.
sword, shield · 460 HP · 100 mana
7 abilities
Cleave · Bulwark Stance · Shield Rush · Rune Break · Bind the Riven · Oath of Reconstruction · Sealed Blow
-
Area at range
Runecaster
A reader of the old control language, taught to write faster than the machines. Everything is a sentence, and every sentence can be closed.
staff · 300 HP · 140 mana
8 abilities
Rune Bolt · Inscribe · Sigil Burst · Bind Rune · Warding Glyph · Sundering Mark · Runic Cascade · Read the Fault Line
-
Keeps the group alive
Skald
The one who keeps what was said. Holds the line in front of others, remembers the dead by name, and is the last to leave a fight.
mace · 340 HP · 150 mana
7 abilities
Mending Verse · War Rhythm · Hearthguard · Remembrane · Ballad of Iron · Chorus of the Archive · The Long Memory
-
Flank and finish
Ulfhednar
A hunter rebuilt to run down what the fen leaves behind. Fast, thin in the chest, and never the first to stop.
axe, dagger · 340 HP · 90 mana
8 abilities
Quick Slash · Fang Step · Wolf Harvest · Predator's Rush · Pack Caller · Rend the Veil · Silence of the Wolf · Ulfhednar's Oath
Taken from the same data the game loads: change a class and this page changes with it.